Requirements

What Counts Toward 100% Completion in GTA VI?

Five categories. All of them required. Here's exactly what each one contains — with GTA V comparisons so you know what to expect.

Last updated: August 31, 2026 · Updated after the August 27 Extended Look

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The five categories at a glance

  1. 🎯Main Story MissionsAll required missions
  2. 👤Stranger & Side Mission StrandsAll named strands
  3. 📦CollectiblesVaries by type
  4. 🏄Hobbies & Activities42 of 61 in GTA V
  5. Random EventsMinimum threshold

Rockstar has not published the official GTA VI 100% checklist. The structure above reflects every modern GTA title. Hundo will publish verified category counts on November 19, 2026.

Every category, explained

🎯

1. Main Story Missions

All required missions

In GTA V

All 69 mandatory story missions across Michael, Trevor, and Franklin

Expected in GTA VI

All required story missions across Jason and Lucia. The dual-protagonist structure mirrors GTA V's three-character system.

👤

2. Stranger & Side Mission Strands

All named strands

In GTA V

Only Franklin's 20 Strangers and Freaks missions counted. Michael's and Trevor's strands — including the Epsilon Program — were optional, and most remained playable after the credits.

Expected in GTA VI

Named NPC mission chains appear in trailer footage. Rockstar has not said how many exist or whether any lock out, so treat every specific number you read elsewhere as invention.

📦

3. Collectibles

Varies by type

In GTA V

All 50 spaceship parts and all 50 letter scraps, but only 25 of 50 stunt jumps, 25 of 50 under-the-bridge flights and 8 of 15 knife flights. Nuclear waste, peyote plants and Epsilon tracts were never required.

Expected in GTA VI

GTA VI will have its own collectible types tied to the Leonida setting. Nothing about them is confirmed — including whether every item of a type will be required. Previews of the Extended Look describe a Focus ability that highlights nearby points of interest, and a Study prompt on animals hints at a possible wildlife log.

🏄

4. Hobbies & Activities

42 of 61 in GTA V

In GTA V

All 18 shooting range challenges, all 3 triathlons, all 15 races, all 12 flight school lessons, all 13 parachute jumps, plus one win each at golf, tennis and darts. Gold medals were never required.

Expected in GTA VI

The August 27 Extended Look showed a montage of activities — gun range challenges, zoo visits, car meets, street and track racing, base jumping, backyard wrestling, mini golf and more, on top of what trailers already confirmed. The required list and thresholds stay unknown until launch.

5. Random Events

Minimum threshold

In GTA V

14 random events required out of 57 total. Events trigger organically while driving — a hitchhiker, a mugging, a car crash. You do not need to complete every event.

Expected in GTA VI

Random events are confirmed from trailer footage showing organic world interactions. A minimum threshold (not all events) is expected, matching GTA V's structure.

What does NOT count toward 100%

  • GTA Online missions and activities (100% is a single-player achievement in all prior GTA titles)
  • Optional criminal activities that are not named objectives (e.g., robbing convenience stores in GTA V had no 100% requirement)
  • Purchasing every property — property ownership has never been required for 100% in a GTA title
  • Achieving maximum wanted level or completing police chases
  • Reaching maximum stats for each protagonist (strength, shooting, etc.)
  • Story replay or getting alternate mission outcomes

Based on GTA V and prior titles. GTA VI requirements will be confirmed at launch.

Stranger missions contain the most missable items

In GTA V, over a dozen stranger mission strands locked permanently after specific story chapters. Miss one and you need a full replay. Hundo alerts you before your window closes. See the missable items guide →

Track every category automatically

Hundo organizes every 100% requirement by category, flags missable items before they disappear, and keeps your checklist synced across devices. Free forever.

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GTA VI 100% requirements — FAQ

What counts toward 100% completion in GTA VI?

GTA VI 100% completion is expected to include: all required story missions, named stranger/side mission strands, collectibles, hobbies and activities (races, sports, mini-games), and random world events. This follows the structure established in GTA V, which used the same five categories across a 161-task checklist — 69 of which were story missions.

Do online missions count toward GTA VI 100% completion?

In GTA V, GTA Online missions did not count toward the single-player 100% completion. Based on all prior GTA titles, GTA VI single-player 100% is expected to be achievable entirely in offline/story mode.

Do side missions count toward 100% in GTA VI?

Yes — named side mission strands (equivalent to GTA V's Strangers and Freaks) are one of the largest 100% categories. These are multi-step mission chains tied to specific NPCs. In GTA V, 20 stranger strands were required for 100%. GTA VI is expected to have a similar or larger count.

Do collectibles count toward 100% in GTA VI?

Yes, though not always every item. GTA V required all 50 spaceship parts and all 50 letter scraps, but only 25 of the 50 stunt jumps — and nuclear waste, peyote plants and Epsilon tracts did not count at all. GTA VI will have its own collectible types; Hundo will track every location once they are documented.

What are missable items in GTA VI?

Missable items are missions or encounters that permanently disappear once you advance past a certain story checkpoint. In GTA V, over a dozen stranger missions locked out after specific chapters. Missing one required a full-game replay for 100%. Hundo flags every missable item with a warning before your window closes.

Does property ownership count toward 100% in GTA VI?

In GTA V, property ownership was not required for 100% completion. However, the heist missions associated with purchasing certain properties were counted. GTA VI's property system is unconfirmed — Hundo will update requirements with verified data on launch day.

Can I still get 100% if I miss a random event?

In GTA V, not every random event was required for 100% — only 14 needed to be triggered, not all 57. GTA VI is expected to follow the same pattern, where triggering a minimum threshold of random events satisfies the requirement.

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